HALO INFINITE: CAMPAIGN

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BANISHED SHIP

Working on Halo Infinite was a dream come true. I’ve been a huge fan of the franchise for longest time and was excited to get to work on the next big installment.

Banished Ship (Ghost of Gbaarkon) was the opening level to the game and required an intelligent approach to it’s design as I was restricted by what the player would have available to them at the time. Ultimately I think the level kicks the game off with a bang, and it is something I am very proud, I think our team knocked it out of the park.