Dead Metal
Dead Metal was a Final Year University group project, where I was a Level Designer and 3D Artist. The project specification included making a gameplay demo for audiences to experience at an end-of-year show.
My tasks included producing a high-quality Level Design Document (viewable here) with detailed maps and walkthroughs, alongside building 2 levels within Unreal Development Kit, using 3D assets that I and the rest of the Art team produced, as well as overseeing another 2 levels designed by another designer on my level design team.
Trader’s District
Miner’s District